Zero Hour – Nuke General vs. Toxin General
This mission is quite hectic at the beginning. It is necessary to survive long enough to build a Nuclear Missile before the countdown begins for the GLA’s Scud Storm.
Once you get the Nuclear Missile built (in time) and three Overlords built for protection, things flow along more smoothly. It is necessary to stay extremely alert to protect your tanks from Truck Bombs and Scud Launchers.
Good luck!
Key Strategies:
Walkthrough:
Basic start: Build a Reactor, an extra dozer, a Barracks and Supply Center. Build a second Supply Truck. Research the Capture command and create a Red Guard unit. Capture the oil derrick.
Save your General’s Powers for the third level Artillery Barrage.
The time sequence is tight here. Build two Bunkers, one to the east slightly below the oil derrick and one to the north of the base. Build two Gattling Cannons, one slightly to the north of the oil derrick and one to the north of your base by the Bunker.
Your base is at higher risk from the north, so first recruit three Tank Hunters for your northern Bunker, then three for your eastern Bunker.
Build a War Factory, then put two more Tank Hunters in both the northern and eastern bunkers.
Your base is actually quite secure to the east now and you just need to worry about the north.
Immediately build a Gattling Tank and a Battlemaster. These two vehicles are necessary to attack the Scud Launcher that will appear shortly. Try not to lose them!
Next build a Propaganda Center. This is necessary to get your Overlords rolling off the assembly line and then your Nuclear Missile up and running.
Purchase Radar to activate the radar map.
Build your first Overlord and upgrade with Gattling Cannons. Keep the Overlord to the west of your Bunker and Gattling Cannon to help keep him safe from Jarmen Kell.
Move any extra Red Guard to slightly behind your northern defense to recapture vehicles disabled by Jarmen. Keep an eye out for him and attack with your Gattling Tank.
As soon as you have 4,500 credits, start building your Nuclear Missile. As soon as you have an additional 1,200 credits, start building an additional Nuclear Reactor. Your nuclear missile should be ready to fire about a minute before the Scud Storm is ready.
Keep an eye on your resources. As soon as you have the funds for a second Overlord, build it and upgrade it with the Propaganda Tower. This will help all of your Overlords survive the Anthrax attacks.
Build a third Overlord and upgrade it with a Bunker. Either move the Tank Hunters from the northern Bunker into this unit or create another five Tank Hunters to power up this Overlord.
Your Overlords can now hold the northern flank and survive Anthrax attacks. Congratulations!
Your Overlords are now actually strong enough to destroy the Stinger Site and Toxic Bunker to the north of your base. This will help prevent you from accidentally wandering into their path later on and will position you far enough to the north to protect your base from Scud Launchers.
You can now relax a bit and build yourself an Internet Center. Wait until after the Anthrax attack before building hackers as they might be fumigated on the way to the Internet Center. Go ahead and build eight hackers, placing them in the Internet Center. You won’t have to worry about funds the rest of the mission.
Be careful and baby-sit your Overlords or Truck Bombs can destroy them.
Important: Research Chain Guns to make your Overlords more powerful.
Select Artillery Barrage (Level 3). Use this General’s Power along with your Nuclear Missile to destroy the Scud Storm.
From here on out, build up additional Overlords and Nuclear Missiles to your heart’s content. Move east, destroying Artillery Platforms and garrisoned buildings with Nuclear Missiles and your General’s Powers. Destroy the Arms Dealer to the east and start moving north.
Muscle your way north of the river, making sure the garrisoned buildings in the area are destroyed from above.
Don’t be shy about using your nukes. The Barracks will crank out dozens of RPG Troopers to shred your Overlords, so blast it to oblivion.
Don’t get overly confident yet. The Palace to the north is fortified with RPG Troopers also and, again, the second Barracks to the far north is going to crank out massive RPG Troopers. Again, don’t shy away from weapons of mass destruction.
Destroy the rest of the GLA base and victory is yours.
Mission accomplished!